Sometimes you have to bring the creativity to the next level.
Certain weapons are enhanceable, which allow them to perform better, such as greater firepower, rate of fire, accuracy, lesser recoil, weight or store more ammunition. The capability for each weapon greatly varies; a revolver for instance would not have the option for more rounds since the chamber has 6 or 7 by design.
Once the weapon enhancement status reaches [+6], the weapon's finish changes and gains the [EXPERT] title. Upon attaining the [+8] status, the finish changes once again and the [EXPERT] becomes [MASTER].
Enhancement comes in three flavors; General Enhancement Kits, Advanced Enhancement Kits and Specific Enhancement Kits.
|GENERAL ENHANCEMENT||ADVANCED ENHANCEMENT||SPECIFIC ENHANCEMENT|
|Enhances weapon up to +5 status||Enhances weapon up to +8 status||Specifically enhances a weapon's stat with 100% success|
During enhancements, there are three possible outcomes. Click on the images for more details:
Optionally, players could reset their weapon enhancements or start over if they are not satisfied with the results:
|OVERALL ENHANCEMENT RESET||SPECIFIC ENHANCEMENT RESET|
|Resets a weapon's enhancement status to  and strips off any [EXPERT] or [MASTER] title.||Removes all enhancements associated with the specific stat (e.g. damage), without affecting the rest.|
With over 100 firearms to date, players are provided with hundreds to weapons to craft. To begin, the following requirements must be present:
|WEAPON BLUEPRINT||DURABILITY METAL||POINTS|
|Provides a list of craftable weapons||Determines the duration of the weapon produced||No work is done without pay|
Each blueprint contains a different list of craftable weapons so results are totally random. The same applies to durability metals, whereby the duration is totally dependent on the category.
There are two ways to fabricate a weapon. Click on the images for more details:
So what happens after fabrication? There are two outcomes. Click on the images for more details:
|PERMANENT WEAPON||DURATION-TIED WEAPON|
Congratulations, there is no expiry date on this weapon! You get to keep the weapon forever!
The duration is extendable up to 1,000 days which makes it permanent. Duration Extenders are needed for extension.
Fancy spicing up your weapons looks? By default, the paint feature allows the AK-47, M4A1, Desert Eagle and the AWP to be applied with different paint schemes. Certain cash weapons are also included in the list, allowing one to experiment with different choices offered ranging from blueish lightning to greenish poison.
|BALROG-11 (UNPAINTED)||BALROG-11 GREEN POISON (PAINTED)|
Weapon blueprints and durability metals are obtainable from completing missions, events and daily supplies. Combining them results in higher grades in order to allow better results which are used in weapons manufacturing or crafting.
Below is the breakdown of synthesizing:
|BLUEPRINT GRADE (3 units)||CHANCE OF SUCCESS (%)||BLUEPRINT RESULT (1 unit)|
The inventory expands when there are loads of stuffs to collect. Duplicates are common especially if players earn more than one of each type. By dismantling them, there are durability metals and/or the weapon blueprints that could be used for future weapon manufacturing.
Both blueprints and durability metals are decomposable to lower grades.