Sometimes you have to bring the creativity to the next level.
Certain weapons are enhanceable, which allow them to have greater firepower, rate of fire, accuracy, lesser recoil, weight or store more ammunition. The capability for each weapon greatly varies; a revolver for instance would not have the option for more rounds since the chamber has 6 or 7 by design.
Once the weapon enhancement status reaches [+6], the weapon's finish changes and gains the [EXPERT] title. Upon attaining the [+8] status, the finish changes once again and the [EXPERT] becomes [MASTER].
Enhancement comes in three flavors; General Enhancement Kits, Advanced Enhancement Kits and Specific Enhancement Kits.
Enhances weapon up to +5 status
Enhances weapon up to +8 status
Specifically enhances a weapon's stat with 100% success
During enhancements, there are three possible outcomes. Click on the images for more details:
Optionally, players could reset their weapon enhancements or start over if they are not satisfied with the results:
OVERALL ENHANCEMENT RESET
SPECIFIC ENHANCEMENT RESET
Resets a weapon's enhancement status to  and strips off any [EXPERT] or [MASTER] title.
Removes all enhancements associated with the specific stat (e.g. damage), without affecting the rest.
With over 100 weapons to date, players are spoilt for choice when it comes to fabricating weapons. To craft a weapon, the following requirements must be present:
Provides a list of craftable weapons
Determines the duration of the weapon produced
No work is done without pay
There are two ways to fabricate a weapon. Click on the images for more details:
So what happens after fabrication? There are two outcomes. Click on the images for more details:
Fancy giving your weapons some pep up? By default, the paint feature allows the AK-47, M4A1, Desert Eagle and the AWP to be applied with different paint schemes. Certain cash weapons are also included in the list, allowing one to experiment with different choices offered ranging from blueish lightning to greenish poison.
BALROG-11 GREEN POISON
From completing missions to daily supplies, there are weapon blueprints and durability metals to collect. Combining them results in higher grades in order to allow better results which are used in weapons manufacturing.
Below is the breakdown of synthesizing:
BLUEPRINT GRADE (3 units)
CHANCE OF SUCCESS (%)
BLUEPRINT RESULT (1 unit)
The inventory expands when there are loads of stuffs to collect. Duplicates are common especially if players earn more than one of each type. By dismantling them, there are durability metals and/or the weapon blueprints that could be used for future weapon manufacturing.
Both blueprints and durability metals are decomposable to lower grades.