Human players hunt down the Hidden (Joker) that remains stealthy for a period of time. Following a TDM-style gameplay, the player that scores the highest points wins.
Kill the Hidden to score points. The player that kills him would be chosen as the next Hidden.
Score points by killing the humans within a set time. Once the time is up, another player will be randomly chosen to be the Hidden. He stays cloaked when stationary and becomes semi-translucent when moving. Runs quickly and each stab instantly kills a human. However he has to continue killing as failing to do so slowly drains his cloak.
In addition, a random player would be chosen as the TRAITOR (Hidden's associate) periodically to disorient the humans.
Following an annihilation-styled game mode, all players are armed with bazookas and seal knives. Movement is greatly increased and health points are set to 200.
To win, the Terrorists have to eliminate all Counter-Terrorists, and vice versa.
Players compete to achieve the fastest time reaching the destination of the map until the time runs out. Different pathways are offered; short but difficult, medium and long but easy.
Ideal for practicing bunnyhops, side strafing and other skills.
A soccer game with some twists. Players can tackle, pass and "kill". Split into BLUE and RED teams, the team that scores the highest number of goals wins.
Both sides fight with available weapons on the ground. A buy zone exists away from the spawn points. Players killed will respawn on the next round.
Following a TDM-style gameplay, each team has a specific objective. The Counter-Terrorists have to escort a prisoner strapped on a vehicle to the end of the map by detonating barriers deployed while the Terrorists are tasked to release the prisoner. AI-controlled soldiers are also present. Players can utilize the Sprint skill and mounted machine guns.
Successfully dismantle bondage device on both sides of the moving transport to release the prisoner or delay the Counter-Terrorists until the time runs out.
Detonate obstructive barriers by planting C4s and successfully escort the prisoner to the final destination.
A Last Man Standing (LMS) game mode whereby players spawning in different locations kill one another to attain the highest number of kills.
All players are only armed with a Seal knife. However, a Desert Eagle will be spawned with 7 rounds. 20 seconds later, an M4A1 will be dropped. If the round still doesn't end, a C4 will be automatically planted.
Both BLUE and RED teams defend and try to capture the opposition's control points simultaneously. Weapon selection is limited but the ability to upgrade skills compensates for this. Players are able to choose from three classes; OFFENSIVE, DEFENSIVE and SUPPORT (Healer).
Members of a team win should they successfully capture all available control points, or score more points than the opponent's when the timer reaches zero.
This game mode is very similar to the children's game 'Simon Says' or the 'Jailbreak' mod in Counter-Strike.
Human-controlled zombies have to successfully follow instructions provided periodically on the screen to mimic the AI-controlled zombies. For instance, if the instruction is to jump, the zombies have to jump to avoid human suspicion.
To aid in cover, human-controlled zombies can sprint or emit smokescreens.
One zombie must reach the end of the map to win the round. Alternatively, cause all humans to die from killing the AI-controlled zombies.
Prevent human-controlled zombies from reaching the end of the map by killing them, while avoiding the AI-controlled ones. Humans will have to kill zombie players that do not follow the instructions or are too slow in following them.
Humans lose health each time they kill a non-human-controlled zombie.
If the timer runs out without any human-controlled zombie reaching the checkpoint, the humans win.
Another Team Deathmatch-styled battle, teams must destroy their opposition magic crystal tower by disabling the security to win.
A human could transform into a Beast by collecting three crystal fragments. It is capable of performing stomps and dashes that are powerful enough to kill multiple humans. A Beast that dies respawns as a human.
Basically Team Deathmatch with pickable powerups. A player could obtain up to two skills and they are switchable. All fall damage have been nullified, with exemptions to special conditions involved with the map itself.
On certain parts of a map, two special weapons (chainsaw and rocket launcher) are encased in highly-secured barricades which must be destroyed to obtain them. These weapons possess much more exaggerated properties than their ordinary counterparts and they only respawn after several minutes.