PLAYER VERSUS PLAYER (PVP)
Player Versus Player game modes involve game rules that pit human players against other human players, such as Zombie Modes.
ZOMBIE: THE MUTATION
The first revision of zombie mode, zombies possess zombie grenades and regenerate health when idle. New zombie types are also added.
Once a zombie has infected a number of humans, it would evolve which sees an increase in skill durations and health.
For humans, there are supply boxes for weapons purchase and ammunition refill randomly spawning on the map.
Every human now possesses two abilities, which are usable once per round:
|Player momentarily gains a speed boost, allowing one to outrun zombies. Once the effect wears out, a massive speed penalty is imposed for several seconds.||Allowing one to quickly take down a zombie, all shots count as headshots regardless of hitbox for several seconds.|
ZOMBIE: THE HEROES
The second revision of zombie mode, zombies would continue to respawn until they have been killed by a headshot. Upon taking damage from firearms, their "Anger" bar fills, allowing them to evolve much quicker in addition to infecting humans.
On the other hand, the human team gains a morale bar which increases upon ever zombie kill. In addition, two special heroes are chosen randomly among the survivors per round which possess stronger firearms.
A modification of the original Zombie 2: Mutation, humans are killed upon hit by zombies, and zombies do not respawn upon death. Zombies are randomly placed on the map before game begins. Players will randomly switch sides for balance.
Successfully eliminate all zombies or survive until the round ends. No supply boxes are provided.
Successfully kill all humans. 25 seconds before the round ends, nearby humans are seen through walls and are identified as red dots on the radar.
ZOMBIE: THE ESCAPE
Humans escape the zombies by overcoming obstacles and reaching the checkpoint at the end of the map.
During the beginning of the round, a few players are chosen to be zombies. After 10 seconds, they are released from the spawn and are able to chase the humans.
Having reached the final checkpoint, humans have to fend off the zombies from entering the rescue zone or vehicle.
On the way, human players could pick up supply boxes dropped around the map which provide extra hand grenades, ammo replenishment and zombie range detectors.
Stranded in a desolated city, a small group of players scavenge for supplies to upgrade their shelter, defences and build structures while battling waves of zombies and occassionally bosses at night.
Players could choose their dedicated skill group to master from; COMBAT, SURVIVOR or ENGINEER.
During the daytime, zombies are generally weak and it is a good time to build, upgrade and plan.
Once night falls, zombies become much stronger and attack in swarms.
The game ends once the final zombie boss has been killed.